**Summary:**
You are a tenured Full-Stack Server Software Engineer looking to build the next generation of VR multiplayer games. You have multiple years of experience running web services in production and have working knowledge of server-based multi-user game engineering design. You enjoy working in a variety of client-server environments such as game clients, game servers, Server API’s, and ReactJS web interfaces to power admin tooling for the game teams.
**Required Skills:**
Senior Game Server Engineer - BigBox Responsibilities:
1. Create VR FPS games within a highly dynamic and iterative team environment
2. Design, develop, test and maintain quality code and documentation
3. Work as a team, contributing to important design decisions and conversations
4. Develop prototypes and experiments, while researching and recommending novel ideas, new tools, and technologies
5. Test and support the game as a service
6. Collaborate with artists and engineers to implement new developments, help build features, and creatively solve complex problems
**Minimum Qualifications:**
Minimum Qualifications:
7. 7+ years of experience in software development and must have completed a ship cycle for a game
8. Must have experience running a live webservice with at least 100k users
9. Experience working with Full-Stack server development which includes, HTML/JavaScript UI, Backend API design, and C# Application Clients
10. Experience with AJAX web front-ends such as ReactJS
11. Experience with API design patterns such as REST, GraphQL, etc…
12. Experience choosing, maintaining, and scaling databases and caching tiers to support massive workloads
13. Debugging skills that allow rapid troubleshooting regardless of where in the stack the issue is (even in the game client)
14. Demonstrated experience working on complex projects where analysis of situations and decision making requires an in-depth evaluation of variable factors
15. Works with speed and simplicity by focusing on - Seeking clarity on goals and priorities so work can move forward quickly, escalates as needed to unblock. Simplifying the work being done with clear documentation, timely follow through, and meeting hygiene
16. Demonstrated experience identifying important problems and exercises independent judgment in methods, techniques, and evaluation criteria for obtaining results
17. Bachelor in Computer Science/Engineering or equivalent experience
**Preferred Qualifications:**
Preferred Qualifications:
18. Experience with AWS and GameLift
19. Expertise working with Unity 3D
20. Experience working on First Person Shooters
21. Experience working with Unity real-time networking stacks for Unity (Photon, UNet, Mirror, etc..)
**Public Compensation:**
$147,000/year to $208,000/year + bonus + equity + benefits
**Industry:** Internet
**Equal Opportunity:**
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